Tag Archive: beta


Last week, Arenanet held a 48 hour long beta sign up.  People flocked to the site for a chance to enter themselves for a chance to play in the next beta.

How many people

Over one million.  And yes, one million is way of 9000.

President of ArenaNet, Mike O’Brien said, “We built Guild Wars 2 with the notion to bring players together to experience what a true online world experience should be, and we couldn’t be more excited with the reception we’re receiving from gamers wanting to get in and play our game”.

If you didn’t get  a chance to sign up for the beta-tests this time around, don’t fret.  The next closed beta-test is scheduled for “late March” according to the Arenanet press release.

People who played the Diablo 3 beta have been commenting that the game seems extremly polish ed and seems ready to release as is.  However,game director Jay Wilson has announced that Diablo 3 still has some big changes ahead of it.

What does that mean for the release date? I don’t think anyone outside Blizzard can tell you that, and maybe even Blizzard isn’t sure.

What Blizzard is sure of is the changes it wants to bring to the game and that they are always trying to make it better.

Wilson wrote on the Diablo 3 blog: “In addition to finishing and polishing the content of the game we’re continuing to iterate on some of the core game systems.”

“We’re changing some of the systems we’ve gotten the most feedback on both internally and from the beta test, including crafting, items, core attributes, and inventory.”

“In addition we’re working on major changes to the skill and rune systems that we’re not ready to talk about, but I promise you we can’t possibly ship without a finished skill and rune system.”

Another, huge change is that Blizzard is going to be changing character attributes.

“We’re dropping Defense, Attack, and Precision as attributes, Armor is taking over for what Defense used to provide, +Physical Resist will take over for Armor, and +Chance to Crit will fill in for Precision. Obviously these stat changes are one of the bigger systems changes we’re currently working on as they have far reaching requirements to re-itemize and balance the game.”
“This change makes the stats more intuitive and fixes some of the itemization issues we were running into. We want to make it clear that junk items aren’t worth picking up, and make it easy to identify other items as not for your character. We want to drop a ton of items, but to really pull off a sense of excitement when finding a great item, there needs to be non-optimal items, both for your class, and in general. By specifically targeting stats at classes, we can reduce the amount of item overlap, diversify our item pool, and create a cleaner, more exciting itemization system.”
“By and large these changes have little impact on which items you’re going to want. The item hunt has always been based on secondary stats and affixes, and we’re working hard to ensure build diversity is as large as possible by getting as many affixes into the game as possible (adding more item affixes is also something we’ve been working on). Simply including affixes that augment specific skills greatly expands the itemization pool and build possibilities.”

Wilson ended his blog with:

“We want Diablo III to be the best game it can be when it launches. To get there, we’re going to be iterating on designs we’ve had in place for a long time, making changes to systems you’ve spent a lot of time theorycrafting, and removing features you may have come to associate with the core of the experience. Our hope is that by embracing our iterative design process in which we question ourselves and our decisions, Diablo III won’t just live up to our expectations, but will continue to do so a decade after it’s released.”

TERA, the action MMORPG, has a realse date.  It was announced today that TERA will release May 1st.  To commemorate this occasion, En Masse Entertainment is giving away 25 beta passes in its Retweetstakes going on now.

Best of luck to all those entering.